Brainrot Heist looks like pure chaos: goofy creatures parade down a red carpet, five rival bots run around bonking each other, and your best creature can vanish while you are buying a new one. Under the chaos there are clear rules, fixed prices and bots that follow a pattern you can learn. This guide is built straight from those rules, so every number below is the one the game actually uses.

You will learn what each rarity is worth and how often it shows up, how cash really reaches your pocket, how the lock and laser door work, what the bots are thinking when they come for you, and a spending order that gets you to your first Rebirth quickly.

The red carpet and the seven rarities

Every creature starts life at the west end of the red carpet and walks east at a steady pace. The carpet is 80 metres long and creatures cover it in about 38 seconds, so anything you can see has well under a minute before it walks off the end and is gone. A new creature appears every 2.4 to 3.6 seconds, about one every three seconds on average.

Each new creature rolls a rarity first. With no Rebirths the odds are: Common 55%, Rare 25%, Epic 12%, Legendary 5%, Mythic 2%, Divine 0.7% and Prismatic just 0.12%. In real time that means a Mythic roughly every two and a half minutes, a Divine about every seven minutes and a Prismatic about once every 40 minutes of carpet. Within a rarity, each creature is equally likely.

Prices and income per second climb steeply. Commons are Noodlo Doodlo ($25, $1 a second), Sockito Sandalo ($40, $2), Toasty Toastini ($75, $3) and Muffin Mittens ($120, $5). Rares are Froggo Fettuccine ($500, $12), Jellybop Wobble ($900, $20) and Cheeso Chorus ($1,500, $32). Epics are Pineapple Skateroo ($5,000, $80), Teapot Tornadino ($9,000, $140) and Ducko Disco ($15,000, $230). Legendaries are Flamingo Flipflopo ($50,000, $600), Burrito Bandolero ($80,000, $950) and Octopus Spaghettus ($130,000, $1,500).

At the top end, the Mythics are Sir Snailsworth ($500,000, $5,000) and Penguino Pizzaiolo ($900,000, $8,500), the Divines are Giraffa Galattica ($5 million, $40,000) and Hoppy Hedgeroll ($9 million, $70,000), and the two Prismatics are La Grande Gelato ($50 million, $300,000) and Unicorno Cosmico ($120 million, $650,000). Each rarity has its own colour, from grey Common through blue, purple, gold, pink and aqua up to white Prismatic.

How income really works

A creature you own walks to a free pad in your base and starts earning. The cash does not go straight into your wallet: it piles up on that pad, and you collect it by walking over the pad. Nothing is lost if you leave it there for a while, so a good habit is a quick lap over all your pads every time you come home from the carpet or a raid.

Your base has 10 pads on the ground, in two rows of five. Your first Rebirth opens a raised top deck at the back, reached by a ramp, with 5 more pads for 15 in total. Because pads are limited, what matters most in the long run is income per pad, not price. Cheap creatures pay for themselves fastest: a Common earns back its price in 20 to 25 seconds, a Rare in about 42 to 47 seconds, an Epic in about 63 to 65 seconds and a Legendary in about 83 to 87 seconds. A Prismatic takes about three minutes to pay back, but one of them earns more each second than a whole base of Legendaries.

Selling a creature from the Base menu gives you half its price back. That is handy when your base is full and a much better creature is coming down the carpet. When you close the game, your pads keep earning at half speed for up to 8 hours, and the bonus is waiting when you come back.

Your first ten minutes

You start with $100 right in front of your own base, and a brand-new game gives you a 75-second head start before any bot even thinks about stealing. Better still, before your first Rebirth the bots leave your base alone until you own at least three creatures. Use that quiet time well.

Spend your first $100 on Commons, starting with whatever walks by close to you. Sockito Sandalo at $40 for $2 a second is the best deal on the carpet, and the first game always puts a couple of cheap starters right in front of you. Collect from your pads often and keep buying the best Common you can afford until your ground pads are filling up.

Then make your first steal. Two of the rival bases, Pogo Bot's base straight across the carpet from yours and Waffles Bot's base next to it, always start with one Rare creature worth $500 to $1,500 and earning $12 to $32 a second. That is more than your whole starting base earns. Walk in, grab it with E and run straight home across the carpet. It is a short trip, which is why it is the best first target.

How to steal without getting bonked

To steal, walk up to a creature on a rival's pad and press E. It rides over your head and you need to carry it inside your own base walls to keep it. Carrying slows you to 68% of your normal speed. The moment you grab it, the owner gets a short alert: before your first Rebirth they take about 1.4 seconds to react, and after that they sprint at you.

Here is the hard truth: a chasing bot runs at 5.8 metres a second, with an extra burst for the first 2.5 seconds, while you carry at about 5.1. On a long run you will be caught. So steal from close bases, plan the shortest path home before you grab, and use that 1.4-second head start. When the chaser closes in, turn and bonk first with F. A bonk knocks the bot back and leaves it dizzy for 1.7 seconds, or 2.8 seconds with the Bonk Mitt, which buys you several metres. If you get bonked, the creature drops and walks back to its owner by itself.

Two more rules matter. You cannot grab anything through a red laser door, so check that a base is unlocked before you walk over. And keep one pad free: if your base is full when you carry a creature home, it will not be placed, and you are stuck holding it while the owner catches up.

Locks, laser doors and base defence

The red lock button sits just inside the front wall of your base, beside the entrance. Press E next to it and a laser door closes the entrance for 60 seconds, or 90 seconds with the Turbo Lock. When it switches off, the button needs 20 seconds to recharge. That 20-second gap is when your base is open, so stay close or be ready to chase.

Locking does more than block the door. Any rival standing inside your base is pushed out, and if they were carrying one of your creatures, they drop it and it walks back to its pad. A bot already on its way to rob you gives up as soon as your laser is on. The best defence move in the game is to lock the moment you see a thief heading your way, even if they are already inside.

If a bot does get out with one of your creatures, go after it. A bot carrying loot only moves at about 3.7 metres a second, while you run at 7.5. You do not even need to aim: running into a thief who is holding one of your creatures knocks it loose, and it walks home on its own.

How the rival bots think

There are five rivals: Bobby Bot, Zippy Bot, Gizmo Bot, Pogo Bot and Waffles Bot. Each one earns cash from its own pads and goes shopping every 7 to 16 seconds. A bot looks at the creatures it can afford, prefers one of the two that earn the most, and ignores anything in the last 18 metres of the carpet. When its base is full it throws out its weakest creature to make room. So bot bases slowly fill with better creatures, and that is where the rarest steals end up.

Every 50 to 85 seconds a bot decides to steal. Before your first Rebirth it picks your base about 40% of the time, and otherwise raids another bot that is unlocked. It always goes for the single highest-earning creature in the target base. Your best creature is always the one in danger, so it is the one to watch.

Bots also lock their own bases for 40 seconds at a time. Their first lock comes somewhere between 15 seconds and about a minute into the game, and after that they lock again every 90 to 150 seconds. A base that just unlocked will stay open for a good while, which makes it the safest one to raid.

The best order to spend your money

The Shop sells four pieces of gear, and you keep all of them forever, even after a Rebirth. Zoomy Sneakers ($2,500) make you run 22% faster on foot but only 5% faster while carrying. Bonk Mitt ($6,000) stretches your bonk reach from 1.8 to 2.7 metres and keeps bonked thieves dizzy for 2.8 seconds instead of 1.7. Zip Hook ($15,000) adds a dash on Shift that throws you about 5 metres forward, ready again every 5 seconds. Turbo Lock ($40,000) keeps your laser door on for 90 seconds instead of 60.

A good order is: fill your pads with Commons, steal the starting Rares, then buy Sneakers so you reach carpet creatures and fleeing thieves sooner. Next replace Commons with Rares and Epics bought off the carpet, then buy the Bonk Mitt, because turning to bonk a chaser is your main escape tool. The Zip Hook comes next and makes long getaways possible, since one dash wipes out the chaser's speed advantage. Buy the Turbo Lock once you own a Legendary or better that you cannot afford to lose.

Between gear purchases, always spend on creatures that earn more per pad. If your base is full and a much better creature is coming, sell your weakest one for half its price and buy the new one.

Lucky Rain and the Rainbow Parade

About two and a half to three and a half minutes into a session, the first lucky event starts, and after each one ends the next comes 200 to 340 seconds later. Six times in ten it is Lucky Rain, which lasts 40 seconds, and the rest of the time it is the Rainbow Parade, which lasts 25 seconds. During both, creatures appear almost twice as fast, every 1.3 to 2 seconds.

Lucky Rain multiplies the chance of every rarity above Common by five. Commons drop to about 20%, Rares jump to 45%, Epics to 21.5% and Legendaries to 9%, while a Mythic shows up about 3.6% of the time. The Rainbow Parade is even better: it sends only Epic or rarer creatures, about 60% Epic, 25% Legendary, 10% Mythic, 3.5% Divine and 0.6% Prismatic.

Save up for these. Collect from every pad when the announcement appears, lock your base so nobody robs you while you shop, and stand near the west end of the carpet to get first pick before the bots, who are shopping too.

When to Rebirth

The Rebirth button lights up once you hold $1 million in cash. Rebirthing wipes your cash, creatures and the bots' bases, but you keep your gear and get a permanent income multiplier: x1.75 after the first, x2.50 after the second, x3.25 after the third and x4.00 after the fourth. Your first Rebirth also opens the top deck with 5 extra pads, each of the first five makes you run 5% faster, and every Rebirth makes rarer creatures a little more common on the carpet.

Each Rebirth costs six times more than the last: $1 million, then $6 million, $36 million and $216 million. The bots get tougher too. They steal more often, react faster, run harder when chasing, pick your base more often (up to 70% of the time) and their own income grows. After a Rebirth you also lose the three-creature safety rule, so lock early.

Rebirth as soon as you can afford it, ideally right after you have bought the gear you want, because gear stays with you and cash does not. Your progress saves on this device, so you can come back and pick up where you left off.